2: Algebraic Data Types

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Enumeration Types

Like many programming languages, Haskell allows programmers to create their own enumeration types. Here’s a simple example:

data Thing = Shoe
           | Ship
           | SealingWax
           | Cabbage
           | King
  deriving Show

This declares a new type called Thing with five data constructors Shoe, Ship, etc which are the (only) values of type Thing. [The deriving Show is a magical incantation which tells GHC to automatically generate default code for converting Things to Strings. This is what GHCi uses when printing the value of an expression of type Thing.]

shoe :: Thing
shoe = Shoe

listO'Things :: [Thing]
listO'Things = [Shoe, SealingWax, King, Cabbage, King]

We can write functions on Things by pattern matching:

-- /show
data Thing = Shoe
           | Ship
           | SealingWax
           | Cabbage
           | King
  deriving Show
  
-- show
isSmall :: Thing -> Bool
isSmall Shoe       = True
isSmall Ship       = False
isSmall SealingWax = True
isSmall Cabbage    = True
isSmall King       = False

main = print (isSmall Cabbage)

Recalling how function clauses are tried in order from top to bottom, we could also make the definition of isSmall a bit shorter like so:

-- /show
data Thing = Shoe
           | Ship
           | SealingWax
           | Cabbage
           | King
  deriving Show
  
-- show
isSmall2 :: Thing -> Bool
isSmall2 Ship       = False
isSmall2 King       = False
isSmall2 _          = True

main = print (isSmall2 Cabbage)

Beyond Enumerations

Thing is an enumeration type, similar to those provided by other languages such as Java or C++. However, enumerations are actually only a special case of Haskell’s more general algebraic data types. As a first example of a data type which is not just an enumeration, consider the definition of FailableDouble:

data FailableDouble = Failure 
                    | OK Double
  deriving Show

This says that the FailableDouble type has two data constructors. The first one, OK, takes an argument of type Double. So OK by itself is not a value of type FailableDouble; we need to give it a Double. For example, OK 3.4 is a value of type FailableDouble.

-- /show
data FailableDouble = Failure 
                    | OK Double
  deriving Show
  
-- show
a = Failure
b = OK 3.4

main = print (a,b)

Exercise: What is the type of OK?

Here's one way we might use our new FailableDouble type:

-- /show
data FailableDouble = Failure 
                    | OK Double
  deriving Show
  
-- show
safeDiv :: Double -> Double -> FailableDouble
safeDiv _ 0 = Failure
safeDiv x y = OK (x / y)

main = print (safeDiv 2 0, safeDiv 3 4)

More pattern matching! Notice how in the OK case we can give a name to the Double that comes along with it. For some applications, we might consider mapping a failed computation to a value of zero:

-- /show
data FailableDouble = Failure 
                    | OK Double
  deriving Show
  
-- show
failureToZero :: FailableDouble -> Double
failureToZero Failure = 0
failureToZero (OK d) = d

main = print (failureToZero Failure, failureToZero (OK 3.4))

Data constructors can have more than one argument:

-- /show
data Thing = Shoe
           | Ship
           | SealingWax
           | Cabbage
           | King
  deriving Show
  
-- show
-- Store a person's name, age, and favorite Thing
data Person = Person String Int Thing
  deriving Show
  
brent :: Person
brent = Person "Brent" 30 SealingWax

stan :: Person
stan = Person "Stan" 94 Cabbage

getAge :: Person -> Int
getAge (Person _ a _) = a

main = print (getAge brent)

Notice how the type constructor and data constructor are both named Person, but they inhabit different namespaces and are different things. This idiom (giving the type and data constructor of a one-constructor type the same name) is common, but can be confusing until you get used to it.

Algebraic Data Types in General

In general, an algebraic data type has one or more data constructors, and each data constructor can have zero or more arguments.

data AlgDataType = Constr1 Type11 Type12
                 | Constr2 Type21
                 | Constr3 Type31 Type32 Type33
                 | Constr4

This specifies that a value of type AlgDataType can be constructed in one of four ways: using Constr1, Constr2, Constr3, or Constr4. Depending on the constructor used, an AlgDataType value may contain some other values. For example, if it was constructed using Constr1, then it comes along with two values, one of type Type11and one of type Type12.

One final note: type and data constructor names must always start with a capital letter; variables (including names of functions) must always start with a lowercase letter. (Otherwise, Haskell parsers would have quite a difficult job figuring out which names represent variables and which represent constructors).

Pattern Matching

We've seen pattern matching in a few specific cases, but let’s see how pattern-matching works in general. Fundamentally, pattern matching is about taking apart a value by finding out which constructor it was built with. This information can be used as the basis for deciding what to do—indeed, in Haskell, this is the only way to make a decision.

For example, to decide what to do with a value of type AlgDataType (the made-up type defined in the previous section), we could write something like

foo (Constr1 a b)   = ...
foo (Constr2 a)     = ...
foo (Constr3 a b c) = ...
foo Constr4         = ...

Note how we also get to give names to the values that come along with each constructor. Note also that parentheses are required around patterns consisting of more than just a single constructor.

This is the main idea behind patterns, but there are a few more things to note.

  • An underscore _ can be used as a “wildcard pattern” which matches anything.
  • A pattern of the form x@pat can be used to match a value against the pattern pat, but also give the name x to the entire value being matched. For example:
-- /show
data Thing = Shoe
           | Ship
           | SealingWax
           | Cabbage
           | King
  deriving Show
  

-- Store a person's name, age, and favorite Thing
data Person = Person String Int Thing
  deriving Show

brent :: Person
brent = Person "Brent" 30 SealingWax

-- show
baz :: Person -> String
baz p@(Person n _ _) = "The name field of (" ++ show p ++ ") is " ++ n

main = putStrLn (baz brent)

[Previously we had used print to display results, but here we use putStrLn, because the value we're displaying is already a String. Change the code to use print to see the difference.]

  • Patterns can be nested. For example,

-- /show
data Thing = Shoe
           | Ship
           | SealingWax
           | Cabbage
           | King
  deriving Show
  

-- Store a person's name, age, and favorite Thing
data Person = Person String Int Thing
  deriving Show


-- show
checkFav :: Person -> String
checkFav (Person n _ SealingWax) = n ++ ", you're my kind of person!"
checkFav (Person n _ _)          = n ++ ", your favorite thing is lame."

main = putStrLn (checkFav (Person "Brent" 30 SealingWax))

Note how we nest the pattern SealingWax inside the pattern for Person.

In general, the following grammar defines what can be used as a pattern:

pat ::= _
      | var
      | var @ ( pat )
      | ( Constructor pat1 pat2 ... patn )

The first line says that an underscore is a pattern. The second line says that a variable by itself is a pattern; such a pattern matches anything, and “binds” the given variable name to the matched value. The third line specifies @ patterns. The last line says that a constructor name followed by a sequence of patterns is itself a pattern; such a pattern matches a value if that value was constructed using the given constructor, and pat1 through patn all match the values contained by the constructor, recursively.

[In actual fact, the full grammar of patterns includes yet more features still, but the rest would take us too far afield for now.]

Note that literal values like 2 or 'c' can be thought of as constructors with no arguments. It is as if the types Int and Char were defined like

data Int = 0 | 1 | -1 | 2 | -2 | ...
data Char = 'a' | 'b' | 'c' | ...

which means that we can pattern-match against literal values. (Of course, Int and Char are not actually defined this way.)

Case Expessions

The fundamental construct for doing pattern-matching in Haskell is the case expression. In general, a case expression looks like

case exp of
  pat1 -> exp1
  pat2 -> exp2
  ...

When evaluated, the expression exp is matched against each of the patterns pat1, pat2, ... in turn. The first matching pattern is chosen, and the entire case expression evaluates to the expression corresponding to the matching pattern. For example,

n = case "Hello" of
  []      -> 3
  ('H':s) -> length s
  _       -> 7

evaluates to 4 (the second pattern is chosen; the third pattern matches too, of course, but it is never reached).

In fact, the syntax for defining functions we have seen is really just convenient syntax sugar for defining a case expression. For example, the definition of failureToZero given previously can equivalently be written as

-- /show
data FailableDouble = Failure 
                    | OK Double
  deriving Show
  
-- show
failureToZero' :: FailableDouble -> Double
failureToZero' x = case x of
  Failure -> 0
  OK d    -> d
  
main = print (failureToZero' Failure, failureToZero' (OK 3.4))

Recursive Data Types

Data types can be recursive, that is, defined in terms of themselves. In fact, we have already seen a recursive type—the type of lists. A list is either empty, or a single element followed by a remaining list. We could define our own list type like so:

data IntList = Empty | Cons Int IntList

Haskell’s own built-in lists are quite similar; they just get to use special built-in syntax ([] and :) (Of course, they also work for any type of elements instead of just Ints; more on this in the next lesson.)

We often use recursive functions to process recursive data types:

-- /show
data IntList = Empty | Cons Int IntList

-- show
intListProd :: IntList -> Int
intListProd Empty = 1
intListProd (Cons x xs) = x * intListProd xs

main = print (intListProd (Cons 3 (Cons 2 (Cons 4 Empty))))

As another simple example, we can define a type of binary trees with an Int value stored at each internal node, and a Char stored at each leaf (Don't ask me what you would use such a tree for; it's an example, OK?):

data Tree = Leaf Char
          | Node Tree Int Tree
  deriving Show

tree :: Tree
tree = Node (Leaf 'x') 1 (Node (Leaf 'y') 2 (Leaf 'z'))

main = print tree