Suggested reading:

  * [foldr foldl foldl'](http://haskell.org/haskellwiki/Foldr_Foldl_Foldl') from the Haskell wiki


In the first lesson, I mentioned that Haskell is *lazy*, and
promised to eventually explain in more detail what this means.  The
time has come!

Strict evaluation
-----------------

Before we talk about *lazy evaluation* it will be useful to look at
some examples of its opposite, *strict evaluation*.

Under a strict evaluation strategy, function arguments are completely
evaluated *before* passing them to the function. For example, suppose
we have defined

``` haskell
f x y = x + 2
```

In a strict language, evaluating `f 5 (29^35792)` will first
completely evaluate `5` (already done) and `29^35792` (which is a lot
of work) before passing the results to `f`.

Of course, in this *particular* example, this is silly, since `f`
ignores its second argument, so all the work to compute `29^35792` was
wasted.  So why would we want this?

The benefit of strict evaluation is that it is easy to predict *when*
and *in what order* things will happen.  Usually languages with
strict evaluation will even specify the order in which function
arguments should be evaluated (*e.g.* from left to right).

For example, in Java if we write

    f (release_monkeys(), increment_counter())
    
we know that the monkeys will be released, and then the counter will
be incremented, and then the results of doing those things will be
passed to `f`, and it does not matter whether `f` actually ends up
using those results.  

If the releasing of monkeys and incrementing of the counter could
independently happen, or not, in either order, depending on whether
`f` happens to use their results, it would be extremely
confusing. When such "side effects" are allowed, strict evaluation is
really what you want.

Side effects and purity
-----------------------

So, what's really at issue here is the presence or absence of *side
effects*.  By "side effect" we mean *anything that causes evaluation
of an expression to interact with something outside itself*.  The root
issue is that such outside interactions are time-sensitive.  For
example:

* Modifying a global variable – it matters when this happens since
  it may affect the evaluation of other expressions
* Printing to the screen – it matters when this happens since it may
  need to be in a certain order with respect to other writes to the
  screen
* Reading from a file or the network – it matters when this happens
  since the contents of the file can affect the outcome of the
  expression

As we have seen, lazy evaluation makes it hard to reason about when
things will be evaluated; hence including side effects in a lazy
language would be extremely unintuitive. Historically, this is the
reason Haskell is pure: initially, the designers of Haskell wanted to
make a *lazy* functional language, and quickly realized it would be
impossible unless it also disallowed side effects.

But... a language with *no* side effects would not be very useful.
The only thing you could do with such a language would be to load up
your programs in an interpreter and evaluate expressions. (Hmm... that
sounds familiar...) You would not be able to get any input from the
user, or print anything to the screen, or read from a file.  The
challenge facing the Haskell designers was to come up with a way to
allow such effects in a principled, restricted way that did not
interfere with the essential purity of the language.  They finally did
come up with something (namely, the `IO` monad) which we'll talk about
in a few weeks.

Lazy evaluation
---------------

![relax](http://www.cis.upenn.edu/~cis194/static/relax.jpg)

So now that we understand strict evaluation, let's see what lazy
evaluation actually looks like. Under a lazy evaluation strategy,
evaluation of function arguments is *delayed as long as possible*:
they are not evaluated until it actually becomes necessary to do so.
When some expression is given as an argument to a function, it is
simply packaged up as an *unevaluated expression* (called a "thunk",
don't ask me why) without doing any actual work.

For example, when evaluating `f 5 (29^35792)`, the second argument
will simply be packaged up into a thunk without doing any actual
computation, and `f` will be called immediately.  Since `f` never uses
its second argument the thunk will just be thrown away by the garbage
collector.

Pattern matching drives evaluation
----------------------------------

So, when is it "necessary" to evaluate an expression? The examples
above concentrated on whether a function *used* its arguments, but
this is actually not the most important distinction. Consider the
following examples:

``` haskell
f1 :: Maybe a -> [Maybe a]
f1 m = [m,m]

f2 :: Maybe a -> [a]
f2 Nothing  = []
f2 (Just x) = [x]
```

`f1` and `f2` both *use* their argument.  But there is still a big
difference between them.  Although `f1` uses its argument `m`, it does
not need to know anything about it.  `m` can remain completely
unevaluated, and the unevaluated expression is simply put in a list.
Put another way, the result of `f1 e` does not depend on the shape of
`e`.

`f2`, on the other hand, needs to know something about its argument in
order to proceed: was it constructed with `Nothing` or `Just`?  That
is, in order to evaluate `f2 e`, we must first evaluate `e`, because
the result of `f2` depends on the shape of `e`.

The other important thing to note is that thunks are evaluated *only
enough* to allow a pattern match to proceed, and no further!  For
example, suppose we wanted to evaluate `f2 (safeHead [3^500, 49])`.
`f2` would force evaluation of the call to `safeHead [3^500, 49]`,
which would evaluate to `Just (3^500)`---note that the `3^500` is
*not* evaluated, since `safeHead` does not need to look at it, and
neither does `f2`.  Whether the `3^500` gets evaluated later depends
on how the result of `f2` is used.

The slogan to remember is "*pattern matching drives evaluation*".  To
reiterate the important points:

* Expressions are only evaluated when pattern-matched

* ...only as far as necessary for the match to proceed, and no farther!

Let's do a slightly more interesting example: we'll evaluate `take 3 (repeat 7)`.  For reference, here are the definitions of `repeat` and
`take`:

``` haskell
repeat :: a -> [a]
repeat x = x : repeat x

take :: Int -> [a] -> [a]
take n _      | n <= 0 =  []
take _ []              =  []
take n (x:xs)          =  x : take (n-1) xs
```


Carrying out the evaluation step-by-step looks something like this:

``` haskell
      take 3 (repeat 7)
          { 3 <= 0 is False, so we proceed to the second clause, which
	    needs to match on the second argument. So we must expand
	    repeat 7 one step. }
    = take 3 (7 : repeat 7)
          { the second clause does not match but the third clause
            does. Note that (3-1) does not get evaluated yet! }
    = 7 : take (3-1) (repeat 7)
          { In order to decide on the first clause, we must test (3-1)
            <= 0 which requires evaluating (3-1). }
    = 7 : take 2 (repeat 7)
          { 2 <= 0 is False, so we must expand repeat 7 again. }
    = 7 : take 2 (7 : repeat 7)
          { The rest is similar. }
    = 7 : 7 : take (2-1) (repeat 7)
    = 7 : 7 : take 1 (repeat 7)
    = 7 : 7 : take 1 (7 : repeat 7)
    = 7 : 7 : 7 : take (1-1) (repeat 7)
    = 7 : 7 : 7 : take 0 (repeat 7)
    = 7 : 7 : 7 : []
```

(Note that although evaluation *could* be implemented exactly like the
above, most Haskell compilers will do something a bit more
sophisticated.  In particular, GHC uses a technique called *graph
reduction*, where the expression being evaluated is actually
represented as a *graph*, so that different parts of the expression
can share pointers to the same subexpression.  This ensures that work
is not duplicated unnecessarily.  For example, if `f x = [x,x]`,
evaluating `f (1+1)` will only do *one* addition, because the
subexpression `1+1` will be shared between the two occurrences of
`x`.)

Consequences
------------

Laziness has some very interesting, pervasive, and nonobvious
consequences.  Let's explore a few of them.

**Purity**

As we've already seen, choosing a lazy evaluation strategy essentially
*forces* you to also choose purity (assuming you don't want
programmers to go insane).

**Understanding space usage**

Laziness is not all roses.  One of the downsides is that it sometimes
becomes tricky to reason about the space usage of your programs.
Consider the following (innocuous-seeming) example:

``` haskell
-- Standard library function foldl, provided for reference
foldl :: (b -> a -> b) -> b -> [a] -> b
foldl _ z []     = z
foldl f z (x:xs) = foldl f (f z x) xs
```

Let's consider how evaluation proceeds when we evaluate `foldl (+) 0 [1,2,3]` (which sums the numbers in a list):

``` haskell
      foldl (+) 0 [1,2,3]
    = foldl (+) (0+1) [2,3]
	= foldl (+) ((0+1)+2) [3]
	= foldl (+) (((0+1)+2)+3) []
	= (((0+1)+2)+3)
	= ((1+2)+3)
	= (3+3)
	= 6
```

Since the value of the accumulator is not demanded until recursing
through the entire list, the accumulator simply builds up a big
unevaluated expression `(((0+1)+2)+3)`, which finally gets reduced to
a value at the end.  There are at least two problems with this.  One
is that it's simply inefficient: there's no point in transferring all
the numbers from the list into a different list-like thing (the
accumulator thunk) before actually adding them up.  The second problem
is more subtle, and more insidious: evaluating the expression
`(((0+1)+2)+3)` actually requires pushing the `3` and `2` onto a stack
before being able to compute `0+1` and then unwinding the stack,
adding along the way. This is not a problem for this small example,
but for very long lists it's a big problem: there is usually not as
much space available for the stack, so this can lead to a stack
overflow.

The solution in this case is to use the `foldl'` function instead of
`foldl`, which adds a bit of strictness: in particular, `foldl'`
requires its second argument (the accumulator) to be evaluated before
it proceeds, so a large thunk never builds up:

``` haskell
      foldl' (+) 0 [1,2,3]
    = foldl' (+) (0+1) [2,3]
	= foldl' (+) 1 [2,3]
	= foldl' (+) (1+2) [3]
	= foldl' (+) 3 [3]
	= foldl' (+) (3+3) []
	= foldl' (+) 6 []
	= 6
```

As you can see, `foldl'` does the additions along the way, which is
what we really want.  But the point is that in this case laziness got
in the way and we had to make our program *less* lazy.

(If you're interested in learning about *how* `foldl'` achieves this,
you can
[read about `seq` on the Haskell wiki](http://www.haskell.org/haskellwiki/Seq).)

**Short-circuiting operators**

In some languages (Java, C++) the boolean operators `&&` and `||`
(logical AND and OR) are *short-circuiting*: for example, if the first
argument to `&&` evaluates to false, the whole expression will
immediately evaluate to false without touching the second argument.
However, this behavior has to be wired into the Java and C++ language
standards as a special case. Normally, in a strict langauge, both
arguments of a two-argument function are be evaluated before calling
the function.  So the short-circuiting behavior of `&&` and `||` is a
special exception to the usual strict semantics of the language.

In Haskell, however, we can define short-circuiting operators without
any special cases.  In fact, `(&&)` and `(||)` are just plan old
library functions!  For example, here's how `(&&)` is defined:

``` haskell
(&&) :: Bool -> Bool -> Bool
True  && x = x
False && _ = False
```

Notice how this definition of `(&&)` does not pattern-match on its
second argument.  Moreover, if the first argument is `False`, the
second argument is entirely ignored. Since `(&&)` does not
pattern-match on its second argument at all, it is short-circuiting in
exactly the same way as the `&&` operator in Java or C++.

Notice that `(&&)` also could have been defined like this:

``` haskell
(&&!) :: Bool -> Bool -> Bool
True  &&! True  = True
True  &&! False = False
False &&! True  = False
False &&! False = False
```

While this version takes on the same values as `(&&)`, it has
different behavior.  For example, consider the following:

``` active haskell
(&&!) :: Bool -> Bool -> Bool
True  &&! True  = True
True  &&! False = False
False &&! True  = False
False &&! False = False

-- show
main = print (False &&  (34^9784346 > 34987345))
```

Changing `(&&)` to `(&&')` produces the same result, but just takes a lot longer!  Or how about this:

``` active haskell
(&&!) :: Bool -> Bool -> Bool
True  &&! True  = True
True  &&! False = False
False &&! True  = False
False &&! False = False

-- show
main = print (False &&  (head [] == 'x'))
```

This prints `False`, but if `(&&)` is replaced with `(&&')`, the program will crash.
Try it!

All of this points out that there are some interesting issues
surrounding laziness to be considered when defining a function.

**User-defined control structures**

Taking the idea of short-circuiting operators one step further, in
Haskell we can define our own *control structures*.

Most languages have some sort of special built-in `if` construct.
Some thought reveals why: in a way similar to short-circuiting Boolean
operators, `if` has special behavior.  Based on the value of the test,
it executes/evaluates only *one* of the two branches.  It would defeat
the whole purpose if both branches were evaluated every time!

In Haskell, however, we can define `if` as a library function!

``` active haskell
if' :: Bool -> a -> a -> a
if' True  x _ = x
if' False _ y = y

result = if' (3 < 5) "yes" "no"

main = print result
```

Of course, Haskell *does* have special built-in `if`-expressions, but
I have never quite understood why.  Perhaps it is simply because the
language designers thought people would expect it.  "What do you mean,
this language doesn't have `if`!?"  In any case, `if` doesn't get used
that much in Haskell anyway; in most situations we prefer
pattern-matching or guards.

We can also define other control structures – we'll see other examples
when we discuss monads.

**Infinite data structures**

Lazy evaluation also means that we can work with *infinite data
structures*.  In fact, we've already seen a few examples, such as
`repeat 7`, which represents an infinite list containing nothing but
`7`.  Defining an infinite data structure actually only creates a
thunk, which we can think of as a "seed" out of which the entire data
structure can *potentially* grow, depending on what parts actually are
used/needed.

Another practical application area is "effectively infinite" data
structures, such as the trees that might arise as the state space of a
game (such as go or chess).  Although the tree is finite in theory, it
is so large as to be effectively infinite---it certainly would not fit
in memory.  Using Haskell, we can define the tree of all possible
moves, and then write a separate algorithm to explore the tree in
whatever way we want. Only the parts of the tree which are actually
explored will be computed.

**Pipelining/wholemeal programming**

As I have mentioned before, doing "pipelined" incremental
transformations of a large data structure can actually be
memory-efficient.  Now we can see why: due to laziness, each stage of
the pipeline can operate in lockstep, only generating each bit of the
result as it is demanded by the next stage in the pipeline.

**Dynamic programming**

As a more specific example of the cool things lazy evaluation buys us,
consider the technique of
[*dynamic programming*](http://en.wikipedia.org/wiki/Dynamic_programming).
Usually, one must take great care to fill in entries of a dynamic
programming table in the proper order, so that every time we compute
the value of a cell, its dependencies have already been computed.  If
we get the order wrong, we get bogus results.

However, using lazy evaluation we can get the Haskell runtime to work
out the proper order of evaluation for us!  For example, here is some
Haskell code to solve the
[0-1 knapsack problem](http://en.wikipedia.org/wiki/Knapsack_problem).
Note how we simply define the array `m` in terms of itself, using the
standard recurrence, and let lazy evaluation work out the proper order
in which to compute its cells.

``` active haskell
import Data.Array

knapsack :: [Double]   -- values 
           -> [Integer]  -- nonnegative weights
           -> Integer    -- knapsack size
           -> Double     -- max possible value
knapsack vs ws maxW = m!(numItems-1, maxW)
  where numItems = length vs
        m = array ((-1,0), (numItems-1, maxW)) $
              [((-1,w), 0) | w <- [0 .. maxW]] ++
              [((i,0), 0) | i <- [0 .. numItems-1]] ++
              [((i,w), best) 
                  | i <- [0 .. numItems-1]
                  , w <- [1 .. maxW]
                  , let best
                          | ws!!i > w  = m!(i-1, w)
                          | otherwise = max (m!(i-1, w)) 
                                            (m!(i-1, w - ws!!i) + vs!!i)
              ]

example = knapsack [3,4,5,8,10] [2,3,4,5,9] 20

main = print example
```

